

Tested with Direct3D 11, 3x Native, Anti-Aliasing 8x MSAA, Anisotropic Filtering 4x.

The game runs perfectly, apart from from a tiny bit of stuttering which is when things are loading but for me this is somewhat expected (The game is loaded from a USB 2 flash drive). That aside, emulation was perfect and consistently operated at full speed. Spent a good four hours playing 4-Player arcade and the only bug we noticed was a bit of flickering in parts of the Mars Prison map. Runs great, looks great, totally stable with no notable glitches, issues or slowdown. Enjoy this awesome game in HD, it's eye-poppingly gorgeous! Playtested up to U-Genix, occasional errors seem to happen mid game but they aren't game breaking, holding the Enter key and a direction on the control pad seems to make this go away after 10 seconds or so and it hasn't yet broken the game, at worst there's been some crazy vertex transformations for a frame but that's it. The Audio Backend should be set to OpenAL to avoid an issue where the pitch is modified to compensate for the lower framerate when using XAudio2. However, the game runs at 120FPS if the frame limiter is set to 60 or Auto, setting this to 30FPS seems to fix it. MMU fixes seem to have solved the slow framerate issue. Gets the full framerate during multiplayer sessions as well with multiple players. Tested with OpenGL, 1.5x Native Resolution, 2x Anti-Aliasing and 4x Anistropic. Only a few hiccups once in awhile and I'm not certain if it's my CPU getting hot or just some minor tweaks needed to be done. Most of the old slow downs are completely gone.

The game is "playable", but too inconsistent for smooth gameplay.Ĭonstant stutter on both and versions of Dolphin, tested with various settings to try and get it right but no anvil, no visual corruption in OpenGL, dx9 or dx11, obvious slowdown if you add enhancements, other then stutter it is playable up to 2x resolution on my system. Playable, small graphic corruptions, game slow in spite of good framerate, stuttering. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.
